Jamie D. Grant is now a regular contributor to iTricks Raves with an enhanced version of his reviews from MagicFriday.blogspot.com.
What The Audience Sees:
”Well, it’s good to see Jamie back on track, man. He had a bad stretch there for a while but last week he took us to the bridge with that Coin and Chapstick magic, and this week, %#^#, this week he had us all havin’ the time of our lives with this card trick he pulled off. He took the two Kings out of the deck right, and he had me select a card. I put it back, but with a snap of his hands- BOOM, it was between the two Kings!
Then he took it to the next level! He gave the deck to Angry Bob and said that A.B was going to do the magic! He had Big Ted select a card and put it back, and then he gave the deck to A.B. The two Kings were put back in near the ends of the deck but after A.B. said his magic word of “Go ^#&& yourself,” the Kings got closer together! He did it again, and this time the Kings were side by side in the deck with only one card in between them- Big Ted’s!!! It was awesome! Angry Bob dropped the cards in astonished disgust and Big Ted started to rub his knees with his elbow! Me? I just freaked the %$^$ out!!!”
How It Went:
I’m starting over. I’m talking about my Card Magic here. I think I’m done with special decks, custom cards, etc. I just can’t deal with it all anymore. I keep losing track of what does what, lol! So I’m starting over. Every card trick I want to do now needs to be done with a regular deck that I can leave with the specs. That’s my plan. And I want to do strong magic. Really strong magic. Paul Vigil’s Diplopia is on my list definitely (look for that in the next couple of weeks) as is Kostya Kimlat’s Roadrunner Cull. This week though? Aaron Fisher’s SEARCH and DESTROY (featuring the NOWHERE PASS). And it fit the bill to a “T”. A regular deck, with awesome sleight of hand, that can be done for the spectators and left with the spectators- both the memory and the deck itself- that’s what I’m talking about.
MUCH MORE INCLUDING BEST LINES, TIPS ON HANDLING AFTER THE JUMP